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Showing posts from April, 2018

Recording One's Journey

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Welcome back to the Crossblog! Last time we went over character resources at their disposal when combat breaks out. Today we will go over some elements of character advancement. Crossroads was intended to be designed in such a way that two max level characters of the same race and Crossroads could play completely different from each other. In the end, a character will have access to all 18 Path abilities granted by both of the Paths that they follow, but what makes them unique is their proficiency of each individual ability. This recipe of Path Ability Ranks is the character's "journey". Other games would call it a character's "build" or "spec". Whenever a character levels up, they among other things, receive 3 Path Points (PP). These Path Points are the currency used to acquire and improve Path Abilities. These Path Points can be spent or saved as the player chooses. Each Path has nine abilities arranged in a branching tree. Each tree ha

"What do you do?" Resource Management

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Welcome back! Last time we discussed some of the core mechanics and unique ideas driving Crossroads: The Yzyrra Chronicles. This time we take a look at a character's turn based resources. When a new player sits at the table for their first game, and combat breaks out, the question, "What do you do?" may give some stage-fright. This post however is intended to help those players new to this game understand all of the resources that are at their disposal when the GM finally asks that question of them. ACTION POINTS (AP) When combat breaks out, the initiative order is determined. When a player's turn comes up, they have 5 AP at their disposal. Every action that the player takes has a varying AP cost. Some actions may cost 0AP while others may cost 5 AP, but they all have some sort of cost. If a question of AP Cost arises and is not already covered, the AP Cost is determined by the GM.  While this list is not all-inclusive, all actions fall under one of the