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Showing posts with the label revisit

Both Sides of the Same Coin

Welcome back to the Crossblog! Last time (before we lightly touched on how the game continues to adapt and evolve from a design standpoint) , we looked into how one advances through the Ability Tree for one's Path and how Elemental Affinities can impact said abilities. This time we will be looking into the dual-class nature of Crossroads. In the setting of Crossroads, there originally just two Paths: Martial Artists & Priests. During the Exodus of Ogari Sundura, people journeyed out in caravans but it was not easy. There were dangers still out and about. Martial Artists were needed to defend these caravans, and Priests were needed to heal the Martial Artists. These were simpler times. As time persisted and the outward expansion of Ogari Sundura continued, new Paths began to develop. The architects who built the civilizations upon Elementia's backdrops and the Priests who wanted to have a deeper understanding of how magic truly worked collaborated and developed the Mana-Ph...

Recording One's Journey

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Welcome back to the Crossblog! Last time we went over character resources at their disposal when combat breaks out. Today we will go over some elements of character advancement. Crossroads was intended to be designed in such a way that two max level characters of the same race and Crossroads could play completely different from each other. In the end, a character will have access to all 18 Path abilities granted by both of the Paths that they follow, but what makes them unique is their proficiency of each individual ability. This recipe of Path Ability Ranks is the character's "journey". Other games would call it a character's "build" or "spec". Whenever a character levels up, they among other things, receive 3 Path Points (PP). These Path Points are the currency used to acquire and improve Path Abilities. These Path Points can be spent or saved as the player chooses. Each Path has nine abilities arranged in a branching tree. Each tree ha...