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Showing posts with the label dedication

Playtest Evolution #1

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Welcome back to The Crossblog! Sorry for the delay but, there has been a  few pretty drastic changes that are happening with Crossroads: The Yzyrra Chronicles. All of them are things that will make the game more exciting to play over the long haul. I will go into a couple of them in the next Crossblog. I've conducted several sessions of the playtest but due to life events, holidays, and such, I had to put the Third Act of the playtest on indefinite hiatus. I will be working to arrange another, more than likely to be played using Roll20 augmented with Discord. I also have a face-to-face playtest on the horizon with some really good friends I've played all kinds of games with over the span of 20+ years. I just wanted to keep those reading this aware of the state of things. Without further adieu, we move forward... Last time we took a look at the concept of Heat and how it works, allowing enhanced performance at the cost of increased stress. We also looked at how when a chara...

Recording One's Journey

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Welcome back to the Crossblog! Last time we went over character resources at their disposal when combat breaks out. Today we will go over some elements of character advancement. Crossroads was intended to be designed in such a way that two max level characters of the same race and Crossroads could play completely different from each other. In the end, a character will have access to all 18 Path abilities granted by both of the Paths that they follow, but what makes them unique is their proficiency of each individual ability. This recipe of Path Ability Ranks is the character's "journey". Other games would call it a character's "build" or "spec". Whenever a character levels up, they among other things, receive 3 Path Points (PP). These Path Points are the currency used to acquire and improve Path Abilities. These Path Points can be spent or saved as the player chooses. Each Path has nine abilities arranged in a branching tree. Each tree ha...