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Showing posts from May, 2019
Welcome back to the Crossblog! The official game development blog for the tabletop role playing game, Crossroads: The Yzyrra Chronicles. This blog post will be in the spirit of the last post where I am just going over changes and advancements happening with the game. ALL ABOUT COMPRESSION First off, I have completed the adjustment of text so that it now falls in line with the concept of a cap of Lv. 20. That meant pulling out certain elements of character creation that grew to Lv. 50, and some elements were outright cut because of their bogging down the math for rolls. They were elements that simply bloated the formulae for strains. This also involved adjusting prerequisites for each of the 81 abilities in the game, but it also meant that I had to re-read everything to make sure that I noted down any abilities that grew bonuses to a cap of Lv. 50. Some had tweaked wordings, while some abilities were just outright replaced with something that I felt was more utilitarian or just pla