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Showing posts with the label journey

From the ashes and into the flames.

Welcome back to the Crossblog! Please pardon our dust as we continue the construction. We are continuing to work towards the completion of this endeavor. As such I figured that I would do something a little different this time, and simply give a couple updates as to things that are happening with the game. LIKE A PHOENIX RISING FROM THE ASHES... First off, the playtest that I spoke of in  Playtest Evolution #1  that was on indefinite hiatus is starting back up. We actually just completed the first session this past Sunday and it was a roleplay heavy session which was good for reintroducing everyone back into the fold after being off for 7 months. The session also started with them being walked through a level-up. This was significant because as the previous posts stated, their characters started as Lv. 4 characters that were sent out from the Adventuring Academy on their first assignment. For the sake of the playtest, I was going to grant them an accelerated TRIPLE level up...

Both Sides of the Same Coin

Welcome back to the Crossblog! Last time (before we lightly touched on how the game continues to adapt and evolve from a design standpoint) , we looked into how one advances through the Ability Tree for one's Path and how Elemental Affinities can impact said abilities. This time we will be looking into the dual-class nature of Crossroads. In the setting of Crossroads, there originally just two Paths: Martial Artists & Priests. During the Exodus of Ogari Sundura, people journeyed out in caravans but it was not easy. There were dangers still out and about. Martial Artists were needed to defend these caravans, and Priests were needed to heal the Martial Artists. These were simpler times. As time persisted and the outward expansion of Ogari Sundura continued, new Paths began to develop. The architects who built the civilizations upon Elementia's backdrops and the Priests who wanted to have a deeper understanding of how magic truly worked collaborated and developed the Mana-Ph...

Recording One's Journey

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Welcome back to the Crossblog! Last time we went over character resources at their disposal when combat breaks out. Today we will go over some elements of character advancement. Crossroads was intended to be designed in such a way that two max level characters of the same race and Crossroads could play completely different from each other. In the end, a character will have access to all 18 Path abilities granted by both of the Paths that they follow, but what makes them unique is their proficiency of each individual ability. This recipe of Path Ability Ranks is the character's "journey". Other games would call it a character's "build" or "spec". Whenever a character levels up, they among other things, receive 3 Path Points (PP). These Path Points are the currency used to acquire and improve Path Abilities. These Path Points can be spent or saved as the player chooses. Each Path has nine abilities arranged in a branching tree. Each tree ha...