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Playtest Evolution #1

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Welcome back to The Crossblog! Sorry for the delay but, there has been a  few pretty drastic changes that are happening with Crossroads: The Yzyrra Chronicles. All of them are things that will make the game more exciting to play over the long haul. I will go into a couple of them in the next Crossblog. I've conducted several sessions of the playtest but due to life events, holidays, and such, I had to put the Third Act of the playtest on indefinite hiatus. I will be working to arrange another, more than likely to be played using Roll20 augmented with Discord. I also have a face-to-face playtest on the horizon with some really good friends I've played all kinds of games with over the span of 20+ years. I just wanted to keep those reading this aware of the state of things. Without further adieu, we move forward... Last time we took a look at the concept of Heat and how it works, allowing enhanced performance at the cost of increased stress. We also looked at how when a chara...

Core Mechanics & Concepts

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Welcome back to The Crossblog, the official developer diary for the tabletop role-playing game, Crossroads: The Yzyrra Chronicles!  Last time  we over a brief history of the creation and flourishing of the world & setting. This time, we will be taking a look at the core mechanics of Crossroads as well as some of the unique ideas that help drive the game. CORE MECHANIC & PRINCIPLES Crossroads is a 2d10 based-system where the player attempts to roll equal to or greater than an intended result, in order to succeed in an action with an uncertain outcome. This produces a bell curve of results that can serve as a balancing point that gives a reference of how difficult something is. For example, when a character wishes to perform a skill strain ("strain" indicates a dice roll because a character may have to push the limits of their proficiency to succeed), that player will roll 2d10 and add their Skill Rank as well as any other relevant modifiers that may be active for th...